I design adventures for 5e D&D.

Original, well-crafted, playtested, setting agnostic adventures. I believe adventures should invite players to solve the problem the way they want to, and make it easy for a DM to run the game. An adventure should feel complete, ready with relatable detail, but still have plenty of room for the player characters to help create the story. It’s their goddamned story, after all.

Did I mention that the P M in PMDM stands for Potty Mouth?

Also, this thing to the left is a buzzardbear. I illustrate these adventures, too. And populate them with original (and yes… playtested) adversaries. How you contend with knowledge checks is up to you.

I’m publishing the adventure this aberration inhabits on RPGnow and on Roll20 to start. It’s called Shade of the Scorched Wood.

An incursion of Infernal influence threatens the souls of Crickwillow, a village persisting in the shadow of a burned forest.

Your PCs must root out the conspiracy in town, combat the corrupted creatures of the nearby forest, and confront the evil lurking deep within the heart of the Scorched Wood.

No grinding through waves of mooks in this adventure. Every encounter furthers the narrative, be it social maneuvering or bloody combat in the bowels of an abandoned temple. There is enough content in this story to advance a party of four 5th level PCs to about level 7, through a wide range of encounters with novel adversaries.

This adventure is currently for sale on drivethrurpg.com and coming to roll20.